As the title says, i’m looking for ways to create exclusion zones for PCG by purely just removing them with a primitive shape. Additionally how can I exclude pcg scatter from a landscape layer? So let’s say I dont want trees ground from where my gravel is painted in the world.
Hey there @KHM3dia! You can create an exclusion zone out of any actor by getting it’s data and using it as an exclusion zone. This video explains it pretty well:
Additionally, you can actually sample the landscape layers when using PCG to use as a mask for the data points:
Hope this helps!
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