I am at a impasse where I cannot figure out what way would be best to create walking paths on the top of a mountain. I included a image showing the basic idea. The mesh in the image was created with Unreal’s landscape tool and then I painted on top off the image in photoshop. It required a lot of stretching of the mesh to get it to that shape. So much so, that the flatten tool is not really working well anymore. I thought I could use the flatten tool to make the paths, but it gets really weird fast when I try that approach.
I have been looking at World Creator 2 or World Machine and I saw that it has some path functions. That is around $300 though and then I would bake out a height map and bring that in and sculpt a bit manually in Unreal.
My level consists of just the mountain tops peaking above the clouds, so no mesh is required below because certain story reasons do not allow the player to go below. So I just need to focus on the the peak areas. So using the landscape tool in Unreal became useful because LOD’s are already in there and such, but sculpting can become problematic when going for details like paths.
I just need some direction on a way to do this that makes the most sense. Maybe make a bunch of large asset rock formations that can be placed around to artificially flatten areas? Any ideas from people who have some environment experience would be greatly appreciated. I am very new to Unreal, but I have a strong background in 3d modeling and animation.