How to create path-based warp like in Mario Odyssey?

How could I create a path-based rail warp similar to Mario Odyssey’s spark pylons? Sometimes the paths also have meshes, other times they don’t. Sometimes they can be traversed both ways, other times not.

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Hi there,
Looks like an “actor follow spline” setup.

  1. Actor follows spline
    Ue4 Tutorial - Moving an Object along a path using a Spline Track - YouTube

  2. In addition, this spline logic also builds a spline mesh to show the path.
    Unreal Engine 4 Tutorial - Splines - Spline Meshes - YouTube


Thank you! This is 90% of what I was looking for!

Now I just need to find a way to swap out the character mesh to create that electric ball effect. Would it be better simply to create a new Pawn and possess it when moving along the spline?

I assume camera effects like panning can be created like in most other scenarios.

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Hi there,
Glad to know it worked.
You can just hide the character (Toggle Visibility) and spawn a particle system.
There are thousands of free particles that come with all Paragon characters. If you want to learn how to setup Visual Effects, the best source is CGHOW
CGHOW - YouTube

Hope that helps.

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Thanks very much!

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Glad it helped. Keep up the good work.

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