How could I create a path-based rail warp similar to Mario Odyssey’s spark pylons? Sometimes the paths also have meshes, other times they don’t. Sometimes they can be traversed both ways, other times not.
Hi there,
Looks like an “actor follow spline” setup.
-
Actor follows spline
Ue4 Tutorial - Moving an Object along a path using a Spline Track - YouTube -
In addition, this spline logic also builds a spline mesh to show the path.
Unreal Engine 4 Tutorial - Splines - Spline Meshes - YouTube
Thank you! This is 90% of what I was looking for!
Now I just need to find a way to swap out the character mesh to create that electric ball effect. Would it be better simply to create a new Pawn and possess it when moving along the spline?
I assume camera effects like panning can be created like in most other scenarios.
Hi there,
Glad to know it worked.
You can just hide the character (Toggle Visibility) and spawn a particle system.
There are thousands of free particles that come with all Paragon characters. If you want to learn how to setup Visual Effects, the best source is CGHOW
CGHOW - YouTube
Hope that helps.
Thanks very much!
Glad it helped. Keep up the good work.