How to create own seamless?

I already know a lot, I make a remake as well as the original. I only have one more question. How to create your own seamless.so that the stripes on the textures are not visible?
I want to create a nice game without such crap

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Can you show a picture of the problem?

https://www.youtube.com/watch?v=TMDM1TWIWXo&t=110s)
Can you show a picture of the problem?
Sometimes they pop up on my textures
I don’t know how to fix them to make them smooth without those annoying stripes
He seems to speak Polish, but I don’t understand what he’s talking about ;/

0:43

The question is what program is he using? in 2:34
Probably Blender, but I’m not sure, if so maybe you could find me a guide on how to create these samlees in this program

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It’s definitely Blender.

Do you mean these sort of stripes?

Yes, I mean like that

It’s because your UVs are shot. In the modelling tools, try UVs → project → box.

( Not at a machine rn, so can’t show it ).

Sorry about yesterday, I just don’t want you to get mad every time I keep posting new topics.
Today I will work on the map all day and maybe I will finish it, because I already know a lot. :slight_smile:

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I’m not mad :wink:

Here, it looks like this

and then

Thanks, I know this option, I refined it a bit and it looks much better :slight_smile:
Can you give me some more modeling tutorials besides the ones you gave me recently with those stripes? I should look for them myself, but I wanted to know a few more. I know the Parallax Occlusion options, which is most important for realistic textures, and also materials with PBR textures.I just learned how to rotate the sun haha.
And everything related to PolyEdit helps me when making small hills

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I would just have a look around on youtube :slight_smile:

Don’t worry about parallax, and every material in the engine is PBR.

Thanks :slight_smile:
If I hurry up, I can make all the maps within 10 months.

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