I would like to create own specialized physical constrain that would solve all dependences between few bodies on scene (it would be car body and 4 wheels).
Application is utilizing async physics ticks in 500-1000Hz.
Built-in UE5 Physical Constrains are not suitable for my task, because restrictions to linear motion, and to big calculation error, also when number of steps are increased.
How to hook-up to Chaos to (preferably) get a callback where I could read all bodies physical properties and safely modify velocities and angular speeds, and (for a bit) also change bodies position without ruining rest of Chaos physics.
So that are things that are normally done by built-in Physical Constrains.
I would like to avoid modifying Engine itself (only if it is really necessary).