Hi all! I am just starting out with UE5. I bought Toon Water System pack with assets with boat, buoyancy system support etc. I’m trying to recreate the boat control in the style of what is in the Dredge game (the boat reacting to player’s input goes forward/backward and turns sideways), without the influence of wind etc. The boat is a possessed pawn in my case. And here comes the problem because all the tutorials I found on the web on this subject are about a) the outdated input system from UE4 b) sailing a boat affected by wind power c) if any tutorial talks about the new input system it is about moving a character, on solid ground etc. Could someone help me with blueprints for this kind of control?
My blueprints are a mess probably, all from tutorials but they looks like that so far for that pawn:[blueprint1 — Postimages]blueprint1 — Postimages