The tool exists in one of the Architecture Templates, But I’m not a pro, can anyone help me?
Could you showcase what tool you would like to create? The information you mentioned is very limited.
Hey Elias,
i was trying to extract the dimension tool to add it to my new arch-viz template, i just want to make it minimal with only the tools i need, but i get errors and im not sure if i am extracting the right files, can you please give me some pointers on how i can create this in Event Graph, i am still currently learning the Event Graph,
here is the tool in that Default Template of Unreal Engine for Arch Visualization
The tool lets me measure the distance of the 3d space in the Game Mode…
TY!~
I would suggest looking at this resource: How to measure distances in Unreal Engine | Community tutorial
If you need something that is visible in the project at all time, you would likely need to create a little blueprint with two spline points, text and a calculation updating the text with the distance between the two points.
Hey Elias,
i have checked this video and it was not really the one I’m looking for; I found a sample tutorial for that spline you were suggesting, and it only works while you are in the Unreal Editor. See Link Below
but what I’m trying to do is this one, see link below
is it possible to do this spline thing in my output project or the in game mode? so i can interactively measure distance while playing it? sorry im still new to this program i dont understand much yet.
thanks-
No worries! You will very likely create your own tools for this. This will require some coding or alternatively you can hire someone or purchase a measurement tool on the Unreal Engine Marketplace (If such a tool exists).
If you want to be able to measure things in the game whilst playing, you would need to specify how you would like to place the measurement points, and how the data is shown on the interface.
What I would do is to allow the player to place two points using a single line trace. I can then create a spline between these two points for a visual queues. With the two points, I can either use the built in functions to calculate distance between points on the spline, or use Euclidean Distance = √(Σ(Ai - Bi)^2), where i ranges from 1 to n
.
Finally I can prompt the value to the user interface using a UMG widget.
If you have little to no knowledge about most of the things I said, I suggest watching some tutorials on each part of the subject, starting with line trace, then progressing into creating a spline during runtime and finally some UMG widget tutorials.
Edit: There seems to be a few tools you can get here: Browse and Search the Unreal Engine Marketplace - UE Marketplace
yes, i think i can work with this Single Line Trace… Thanks for helping me out
Don’t worry about it!