I recently started learing UE4 and blender to create my own game, which means I know almost nothing atm. Since I want to make most of the stuff myself (both graphics and code), I decided to go for lo poly since it saves alot of time. I already made some floating island, trees, houses ect and exported them to UE4 which worked out very nicely, but now I’m facing a question I can’t find an answer to:
I wan’t my game to be set in a single but huge world, how do I create the terrain? Do I split the terrain and import it region by region (which would end up in weird looking region borders)? or do I create a big blender file and export it all at once? (last time I tried that my pc lagged out and I had to restart).
I don’t want my world to be generated but preset. How do I do that?
Another thing you could try is to make a mesh in blender then create a heightmap derived from that mesh and use the heightmap to create the landscape in ue4.