How to create low poly cartoon-like particle

How do I create this kind of low-poly explosion particle with good performance like the explosion in the pic? What is the right way to do it?
I saw there are lots of unity tutorials about these kind of low poly particle. Are there unreal ones?
btw: My game is aimed for mobile ‘‘tablet’’ platforms(iPad, switch…).


that question is too big to properly answer on answerhub, maybe to big a thing to ask as well.

If you keep the particles masked, spawn count low, optimize your shaders, and have proper understanding of mobile optimization then it shouldnt be too much of a problem to make a simple version of this.

Also, this isnt a low poly explosion, just masked sprites with either a color over life or a black body node for colors.