I have a Blueprint of a road sign that consists of various static mesh components such as the sign, pole, bracket, screws etc…
What I need to do now is hide certain components at a certain distance to optimize the game. There is no point in rendering screws that can’t be seen 20 meters away from the sign.
Basically: if distance ≥ x then hide Screws
So my question is, how do I do that? How do I hide certain components at a certain distance?
Is it also possible to hide components based on what LOD the main static mesh has switched to?
I.e. If MainMesh LOD ≥ 1 then hide Screws
Happy New Year!