Hi,
In my blueprint I would like it to have a variable that is an object of it own kind. In this way each blueprint instance could point to another instance of the same blueprint, and in this way create a linked list on objects. This works ok, until I try to implement an interface that has a function that gives this object as an output.(Which is needed if some other object should be able to traverse the linked list). When I create such an interface, it seems to work, but when I save the project, close down the editor and reload the project, I get an error message suggesting that the project file is corrupted… I have tried this many times, but always with the same result…
Does any one know how to successfully create a blueprint that can be used to create a linked list of objects ?
best regards
Morten