Yes 16384 is the RHI limit - but that should give you 1 billion floats (if RGBA_32f rather than R32f)
You’ll need to split the data over multiple textures if you’re wanting more than that…
Yes 16384 is the RHI limit - but that should give you 1 billion floats (if RGBA_32f rather than R32f)
You’ll need to split the data over multiple textures if you’re wanting more than that…