Thanks! I read the post you recommend, but sadly I can’t find a solution for my case. I want to sculpt landscape in ue5, not using another landscape tool like gaea, world creator, etc. Many other post or video about massive-landscape tells import heightmap can create landscape more than 8km x 8km.
What is the technical difference between “landscape components” and “LandscapeStreamingProxy”? In my case, 4 landscape components correspond to 1 LandscapeStreamingProxy. And when I add landscape components using landscape mode(shift+2) > Manage > Add button, LandscapeStreamingProxy was created automatically.
Btw, can I “unload” landscape components(or LandscapeStreamingProxy) like unloading cells in WorldPartition editor? Sometimes when reopening a project, engine makes some LandscapeStreamingProxy unloaded. The only thing that I can do is change visibility in an outliner, but it doesn’t change memory occupation. If I can unload landscape, it help me to work in less-laggy environment. Is there any feature about this?