How to create K2Node that appears as multiple node entries per every Component/Property within Blueprint

I’ll dive into K2Node_SpawnActor & K2Node_SpawnActorFromClass later,
but after taking a brief look, I don’t think it will do the job here.

SpawnActorFromClass node is already placed onto the Graph when you start to customize its behavior, and all the logic is depended on a pluged pin.

In my case, I have to perform similiar logic before the actual node gets placed onto the Graph.