hi, i´m a complete noob in bp but i guess now it´s time to learn it…
i´m using ue4.19.2 and i have an map in which i will create hundrets of some static meshes.
for performance it´s not so good to duplicate them, so i decided to buy the “instance tool”- plugin from the marketplace.
unfortunately it doesn´t work in my ue4.19.2-version…
so i decided, to learn it with an tutorial…
there are some at google (with tons of tweaking-stuff), which i do´nt need…
so here is my question:
can somebody give me an link to an tutorial, which dicribes the way of duplicating an static mesh 100(?) times or so?
The way I have done this is make a new actor blueprint, open it and add component and find instance static mesh. Then on static mesh find mesh you want then go to instance array below materials and click + button, this will give you one you can click for more and move them in blueprint. I use this to spawn towns and stuff as i can pre set them in the bp then spawn them in level when i need to. Hope it helps I have 1000’s of meshes rendering this way and takes nothing from performance.
The Instance Tool works on 4.19 (I have the tool). However, its valuable to also know how to do it manually. However, here’s the question - do you need to spawn the instances at runtime, or do you need to simply place them in your level?
If you just need to place them, figure out the Instance Tool. If you need to spawn them during runtime, then do this via a BP.
I’m thinking maybe its the way you are converting your actors to HISM. Take a look at this video where I show how I use the Instance Tool to create a city. This was in 4.18, but workflow should be the same in 4.19. Can you do it my way? Or do you still have issues?