please advise how best to do / redo objects in the scene, which will be expanded to the open world.
Here for example is a school with much (35) http://joxi.ru/n2Y8q3OsjQ9V6m modules
each of which has Lod’s. building to say the least difficult to collect because many modules.
especially the modules of the building above in small locations virtually non-repeating.
Is this the right approach when building an open world, ie, is the number of modules on the building - assembly speed and optimization?
whether to combine the modules in any one - for example, the wall of the building, on the idea of vertices increase at drawcall whole object because will not be treated as instancing subset a whole object?
if leave as is - need at a sufficient distance to hide units, and to put in place the building a cube into building?
and in general how should bother with all of this, some people put in the prefab house as a single object, perhaps it can not affect performance, and other features are used for open-world for compensate this…
but I don’t know which modules need to do into one. may be all modules, may be not( and therefore right way for import object (how separate it in modules) in UE4