How to create Gameplay Cues without crashing?

I’m working in the ActionRPG sample project and so far it’s been very useful in helping me understand GAS. However, if I try to create a Gameplay Cue handler in 4.24, the entire editor crashes out to desktop as soon as I finalize the asset name by hitting or by clicking off the icon.

I’ve tried creating a BP directly in the content browser. Both GameplayCueNotifyActor and GameplayCueNotifyStatic crash out.

I’ve tried creating a handler through the GameplayCue Editor window. Again, both types crash out of the editor.

I’ve also tried through the Blueprints menu at the top of the editor, so that I wouldn’t get into the renaming UI at all. It still crashed out.

I also tried creating an Actor BP and adding GameplayCueInterface, but apparently that’s only available at the C++ level.

I had a colleague download 4.24 and ActionRPG and he was able to reproduce it right away on his machine.

Well, my colleague may have found a workaround, though it’s quirky. When he tried to do create a handler (notify) in 4.23, he got an error message:

294068-invalidcuelocation.png

When I create the directory “GameplayCueNotifies” in my Content root, I seem to be able to create GameplayCue handlers without crashing. I’m not sure if it will have other issues, but this is one way around the issue for now.

Ideally, these should be able to sit in a customizable location in the folder structure so that my top level isn’t cluttered.

This is also now tracked as a bug:

https://issues.unrealengine.com/issue/UE-85964

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Thanks