I’m working in the ActionRPG sample project and so far it’s been very useful in helping me understand GAS. However, if I try to create a Gameplay Cue handler in 4.24, the entire editor crashes out to desktop as soon as I finalize the asset name by hitting or by clicking off the icon.
I’ve tried creating a BP directly in the content browser. Both GameplayCueNotifyActor and GameplayCueNotifyStatic crash out.
I’ve tried creating a handler through the GameplayCue Editor window. Again, both types crash out of the editor.
I’ve also tried through the Blueprints menu at the top of the editor, so that I wouldn’t get into the renaming UI at all. It still crashed out.
I also tried creating an Actor BP and adding GameplayCueInterface, but apparently that’s only available at the C++ level.
I had a colleague download 4.24 and ActionRPG and he was able to reproduce it right away on his machine.
