How to create expansion packs or dlc in UE5?

Have you looked into building a Baseline Build and then Chunking? I have not done this, and had only recently come accross this, but i too am looking for the best way to do modding, dlc etc. (all the same no?), where end users can create content in engine, package it, load into the runtime version of the game. Like, how do i create packaged content, have others download and install/copy-paste, how do I read directories to get a list of packages, to then read meta-data about a package before loading whole package and all in bluepint only (except perhaps for making the actual package? Unless can do that blueprint only, butt hat it had to be compiled in visualstudio no?)

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