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How To create DLL in Visual Studio and uses it in the Unreal engine 4?

Hello Friends!!

I wish I could take the help of you simply min whether it is possible to create a DLL in C # in visual studio and use it in the EU4 .
Sorry if I said something wrong 'm new at this!

Thanks in advance.

nope.

You can statically link it as shown in this example GitHub - shadowmint/ue4-static-plugin: A sample static plugin for the unreal engine that imports a, but you can’t ship DLLs with the packaged version of the game, so although technically you can load a DLL dynamically, there is no way to ship it.

Some people manually package DLLs with an application after the build is complete to work around this.