How to create custom asset and implement its editor?

How to create custom asset and implement its editor?

Take a look at: https://github.com/Ehamloptiran/UnrealEngine/releases/tag/CustomMeshImport_v0_0_1 (You will need to be logged into a Github account that is linked to your UE4 account to be able to see the contents)

Thats for importing a custom asset (In this case a user defined mesh). Being able to create a custom asset without importing is as simple as setting bCreateNew in the constructor of the Factory.

Could you please rephrase your question, I am not what it is your asking.

Forget.I found already. Now trying to follow that method to reproduce own asset type.

Is the original CustomMeshImport_v0_0_1 anywhere to be found?
The github fork is gone

I’m looking for this as well.

I’d love to see it too!