How to create cube render target via blueprint?

Hey guys. As we know, we can create a Scene Capture Cube to capture whatever we want and then display it on a new plane. Here, I want to make this function into a blueprint to reuse it much more easily. I have almost finished all of the work, like creating the Scene Capture Cube, the result-display plane, and the material in the blueprint. However, I can’t find a way to create a render target! So, every time I drag this blueprint into the scene, I need to create the render target manually. This is not what I want. I just want to complete it entirely via blueprint. Can Unreal Engine do that?

1 Like

I was looking at this exact thing yesterday :slight_smile:

You can do 2D, but not 3D, as far as I can tell.

Also, it seems that Lumen still doesn’t work with render targets ( or any sort ).

Would love to hear otherwise…