How can I create concave (not convex) custom collision for my static mesh?
I could use the render mesh by choosing “use complex as simple” option. But I don’t want to use the render mesh, I want to create different, custom geometry for collision.
If I create UCX_ collision pieces, they must be convex or they won’t even import.
Is there any way to import custom “complex” collision, or assign collision from another static mesh, maybe with a blueprint?