I have a mouse player controller which has a camera attached to its Pawn actor and this Pawn will look at a 3D object. It orbits around the 3d object when the mouse moves by using ‘Set Control Rotation’ of the player controller.
I want to toggle specific events when the mouse rotates at specific angle while orbiting and I was thinking of placing a collision mesh as it hits the pawn’s camera. I tried experimenting on Begin/end overlap events, but no collisions seems to be detected.
Is it because ‘Set Control Rotation’ does not create overlap events? or is there another way I can approach this?