Hi,
I am an experienced developer that recently picked up blueprints. I am creating a game where I have a class and I want to create instances of that class. These objects are logical parts and are not supposed to be spawned in the game.
for example, in python:
class Element():
def __init__(self, id, name, combination):
self.id = id
self.name = name
self.combination = combination
self.value = combine(self)
I have this as a class and I would make a class object like this:
mud = Element(1,"Mud", [water, ground])
Is there a way to do this with blueprints? I tried creating an Actor and then using the “Construct object from class” but that doesn’t seem to work.