How to create cinematic cut scene from CitySample?

Hi there!

I’m trying to create a cinematic cut scene from the CitySample demo. I’ve loaded “Big_Map_LVL”. I’ve created a LevelSequence and Cinematic Camera and hooked it up to the BeginPlay event in my Level Blueprint, but it doesn’t play. Instead it plays the sandbox intro and spawns the default character. I’ve found the property to disable the sanbox intro, but I can’t figure out how to disable auto-spawning of the default character. This seems to be done somewhere in the code-behind and this is somehow overriding what I’ve setup in the Level Blueprint.

Can someone help me disable the auto-spawning of the character? I hope that from there the Level Blueprint will play my cinematic cut scene on BeginPlay.

Thanks!
Keith

Hello Kmelmon, Welcome to the forums.

Have you tried deleting the ‘PlayerStart’ in the level?

You could also try changing the GameMode in Edit → Project Settings → Maps & Modes

Speaking of rendering cinematics in the CitySample, I’m reminded of this post (I think as long as you have a camera cut track, it should take the camera from any spawned player)

Hope that helps!

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