How to Create Camera System like Five Nights at Freddy's

Hey @Impudent_Swine!

The node you’re looking for will be “Set View Target with Blend”!

You just want to make sure that you have the cameras you need referenced. Just make them objects in the level, then on the Level Blueprint get whatever you need to pass the reference to and pass it from the LBP. (you can’t reference the LBP so you have to pass FROM it)

Then when an event happens, pass in the camera you want and use “Set View Target With Blend” to change the view target! :slight_smile:
Hope that helps!

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