How to Create Camera System like Five Nights at Freddy's

Question is what it says on the tin. I want a camera interface in the game that the player can click through to cycle through various cameras at will. But I am not exactly sure how to do this.

I want to be able to scroll the mouse over a button to open the camera interface and then have buttons to click on that trigger the cameras. I know how to structure a user interface and upload images and whatnot but I just don’t know how to implement a camera system.

Hey @Impudent_Swine!

The node you’re looking for will be “Set View Target with Blend”!

You just want to make sure that you have the cameras you need referenced. Just make them objects in the level, then on the Level Blueprint get whatever you need to pass the reference to and pass it from the LBP. (you can’t reference the LBP so you have to pass FROM it)

Then when an event happens, pass in the camera you want and use “Set View Target With Blend” to change the view target! :slight_smile:
Hope that helps!

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