Extend UBlueprintFunctionLibrary and make your functions static.
Don’t forget to mark your functions with BlueprintCallable.
what c++ data for i can can create blueprint function library? what I need to know ? is need unreal API or whatever it is?
where is blueprint function data for i can read?
what keyword i need to know. if create blueprint is mean it must work with unreal. need know unreal api?