I’m trying to create hair for a mermaid so that she always has flowing floaty hair that flows behind her head. I have the animations created for the mermaid. I binded the hair mesh to the mermaids hair and made it an APEX clothing object. Next I painted the max furthest distance weights and made the max value 90. I press on Play in the PHYSX menu in Maya and it moves dynamically, but it looks like garbage. Also, before I make the hair object an APEX clothing object, my hair mesh, which is a single side planar, shows properly in the viewport on both the sides, but when I make it an APEX clothing object, one of the side becomes invisible while the other side stays visible. Does this mean that I need a double sided hair object or will it show properly in Maya ?
Also, before I press play for the simulation to play, I also created the head and shoulders as a rigid body (capsules) for the hair to collide with, but the deformations are pretty weird.
How can I add a flowing floating feel to the hair in the UE ?