I tried AnimMontage, but looks like it also requires a skeletal mesh, isn’t it? Or may be I do smth wrong?
The goal is to make simple animations without bones inside the engine. As far as I know, skeletal meshes with bones also are more CPU intensive… and seems like it’s overdone for such a simple things like a chest opening etc.
Tried to find any tutorial about AnimMontage but all of them are about characters with skeletons