I think what you’re looking for is called an “Animation Montage”, “Montage” or “AnimMontage” for short. You can call those on the BP with a “PlayMontage” or “Play AnimMontage” node, depending on where you’re calling it. (It won’t show you the wrong one)
I tried AnimMontage, but looks like it also requires a skeletal mesh, isn’t it? Or may be I do smth wrong?
The goal is to make simple animations without bones inside the engine. As far as I know, skeletal meshes with bones also are more CPU intensive… and seems like it’s overdone for such a simple things like a chest opening etc.
Tried to find any tutorial about AnimMontage but all of them are about characters with skeletons
Ah, I see. What happened was I overlooked the chest thing itself. This is simpler than you think, and if you watch this, in 10 minutes you’ll be flying through this process. Take a look at this quick video, skip the parts you know… and you’ll be an expert in no time
ps Yes montages require skeletons, that was my bad, I thought you had basic skeletons. It’s just sequences for this purpose. Not montages.
Disclaimer: This video is not associated with Epic Games, Unreal Engine, or their partners.