How to create animations of static meshes and save them?

Hey @exe2k!

I think what you’re looking for is called an “Animation Montage”, “Montage” or “AnimMontage” for short. You can call those on the BP with a “PlayMontage” or “Play AnimMontage” node, depending on where you’re calling it. :slight_smile: (It won’t show you the wrong one)

2 Likes