I want to create animated score text value.
I have HUD with text and I can set score using “set function”, its easy.
But I want to create animation of changing value.
Lets imagine current score is 0 and my player will pick a coin and I need to set score to 10. But I want to increase my textbox value in animation with 1s step.
How can I do this?
Remember that during the animation the score can increase again, so I need to STOP the previous animation and count the new score.
I tried to write a blueprint in HUD, but the problem is that you can’t use delay here.
Note: Mug is score value nad there is for each instead of while just for testing purposes