hey guys ,recently I am making a shooter game and I have some weapon mesh, skeletal mesh. I want to create some animation for the weapon mesh, like pull the trigger or something, but can’t find how. Do anyone know how to create an animation for some sketal mesh that don’t have animation before?
Hello, I can help you with it.
If your weapon is a skeletal mesh, you can create animations directly in Unreal Engine using the Skeleton Editor, Control Rig, or by importing animations from Blender/Maya. For simple actions like pulling a trigger, moving a bolt, or reloading, you can keyframe the weapon bones and create an Animation Sequence.
If the weapon already has bones (e.g., trigger, slide, magazine), the process is pretty straightforward. If it doesn’t have the necessary bones, you’ll need to add them in a DCC tool like Blender first and then reimport the mesh.
If you share what Unreal version you’re using and what kind of weapon animation you want to make, I can point you to the exact workflow.
Thank you for that!
I am currently using UE5.7 and the weapon is a skeletal mesh, but seems there is no existing animation that I can modify.
I try to create an animation sequence but can’t find where.
Thank you for that!
I am currently using UE5.7 and the weapon is a skeletal mesh, but seems there is no existing animation that I can modify.
I try to create an animation sequence but can’t find where.