How to create and archviz background that light passes through

Hi there,

I’m new to archviz and I wanted to create a mesh with a sky on it to place infront of the windows of my modelled room in Unreal. I made a plane in Maya to the scale of my sky image. However once I import it I can turn off case shadows but I can’t seem to get light to stop effecting it at all. I don’t want the mesh to be dark when facing away from my directional light. Any Advice? I’ve included an image of a previously made archviz background that I’m trying to replicate and my results below.

El

Hi!

You need fix background material.

Open your backplate mesh in Mesh Editor, click on material slot and open Material editor.

Unlink texture from Base Color and link to Emissive Color. If your texture have an alpha - link alpha to Opacity. Select Material Node or click on empty space in material editor. In Details change Shading Model to Unlit. If you need transparency, change Blend Mode to Translucent.

Thank you! :slight_smile: