UMG would be fine to prototype with and prove out the plan you have for this. Personally I’d build the final version with a few curve/straight bar meshes, and nodule meshes for my skills, and do it with 3D/2D meshes in the world. Which would allow much more control over curved surface design, and material fills, and bloom/lighting…etc. The licence board could probably remain UMG - but the FF10 board is definitely meshes, the camera another thing to consider. The angle is not always top-down on FF10, they sometimes give you perspective view of the board, from like a 50deg angle.