Indeed, debugging in VR is a slightly different experience than outside of it. A print string node will print text to the top left corner of your view which is impossible to see. The good thing is that the print string node, by default, also prints to the output log. You can access the output log a couple of different ways but you should see a tab for it in the bottom left corner of the editor after the content browser. Messages created with print string are going to show up with something like “LogBlueprintUser…” or “LogUserBlueprint…”. The log search is pretty forgiving so you can use something along those lines to filter for your messages. There are of course slightly more advanced ways to try and get this sort of stuff in view of the VR headset but it’s best to stick with the basics for now.