How to create an HUD in a multiplayer game?

That’s what I had done, my screen is my HUD (already setup in the project settings as the default HUD)

Well, I already did all of that. I might not explained myself correctly sorry, see the screens. I can create the widget on the HUD, show a variable/progress bar, my only problem is that I can’t get cast to the HUD.

So, after someone logged in I call his PC the respawn player function (from the GameMode that I created) 1*
I respawn a pawn there, and call the Create HUD function from my HUD (that I created too) See that if the cast fail, I print an error message 2*
In the HUD I got every function to create/remove the widget 3*
Inside my widget I check the value of the health (I made this into my PC, I know it’s bad but I wanted to try for this HUD (remember more than 1 month that I’m stuck on this)) 4*
And now when I spawn, you can see that the HUD work on the left player (the host) and don’t on the right player… 5*