How to create an EXE of the engine?

Hello,

I am not using the launcher to install & use Unreal.
I downloaded Unreal from Github and compiled it myself in order to activate Chaos.
However, I have to open the .sln in Visual Studio and start debugging to launch the engine.
I would like to create a .exe of the engine, but I don’t know how to do this?

Hi, do you have an engine folder? There should be a UE4Editor application in binaries, Engine\Binaries\Win64\UE4Editor.exe

Once you got a UE4 project you can also start up engine, or rether project it self by double clicking *.uproject file in project folder

Hey,

You can make an exe by building the Visual Studio project (right click UE4 on right pane → Build).

Your exe will be located in “PathToSources”\Engine\Binaries\Win64\UE4Editor.exe

PS. When you launch UE4 through Visual Studio, it automatically builds it and create the exe

Thanks a lot!
So all this time I had the .exe but did not find it… haha

How to build exe file automatically from GitHub code? rather than doing manually?

There is none, you need to build it in VS.

You can do that using GitHub workflow and the MSBuild command line

@louga31 Do you know the exact workflow for building using github workflow?