I am trying to create a little helper tool for my Data Assets. I realized I can use Editor Utility Widgets for that, but it opened up the problem that I can not access my BlueprintReadOnly (and at the same time also EditDefaultsOnly) properties. I do not want to be able to edit these properties of my Data Assets elsewhere in UMG so this should stay that way. Here is the property declaration:
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta=(AllowPrivateAccess = "true"))
float ProductionPerDay;
When trying to edit these, I get an “Cannot write to const” error both in UMG and in Editor Utility Widgets.
How can I edit them in an Editor Utility Widget without making them Writable in all BluePrints - which should not be allowed for these Data Assets?