How to create an asset editor with multiple modes like UMG?

Hi!

I am currently developing a plugin and I am facing a problem that requires advanced knowledge :slight_smile:

In my plugin, the user creates an asset and it contains the logic like a standard blueprint, but it also contains data about its visual aspect. This visual data I allow the user to modify via a WYSIWYG (what you see is what you get) editor. I’d like to create an editor that allows the user to switch from one mode to another, like you can do on UMG.

Do you have any ideas on how to do this? Which classes to use?
Thanks!

Maybe it help: Class Diagram Overview - Gamedev Guide

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Thanks for the link, it’s very interesting!

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