Hi, I’m a new convert to unreal. I’m struggling right now creating a spell pre-cast indicator. Basically, when the player hits the hotkey for a skill, I want a circle on the ground indication where they are targeting. Essentially the pre-casting from SMITE.
I am using a third-person camera. What I thought I needed to do was some sort of raycast out from the canter point of the camera, and drawing the pre-cast circle where it collides with the ground. When attempting this, the closest I came was getting the circle to draw when the button was pressed, but I think there was an issue with the collision issue because it was drawing the circle in the air.