I want to make an airplane on Unreal Engine and I would like to know some tips to start with. I’m starting with Unreal but I come from Unity.
The flying tutorial is a bit too simple without any physic. In the Landscape demo, the Hang Glider has a real more feeling but well is not a plane and for what I see they calculate velocity as it wants without physics.
I don’t want to make a flight simulator but more or less a real feeling with some physics. Should I use only forces? (I saw them a little unstable) Calculate velocity? Rotate and translate without physics? No gravity?
Also I’m using the Blueprint Editor because I found it easy and visual but I could program, I lost something by using the Blueprint system?
I have been looking for some tutorial but didn’t found anything very interesting, only demos.