How to create acceleration for AI Controller pawn animations?

I’m using Lyra. When I tell my AI pawns to MoveTo a location, they do move. The idle animation plays.

However when the character moves, it does not walk. It just glides along in a standing position.

It does face in the direction it moves. It just doesn’t animate the walk.

Is there some way for me to feed in fake acceleration data? Or have I missed some toggle somewhere that should be flipped a different way?

Please and thanks.