This is a bit outside my area of expertise, so forgive my ignorance, but how would I create a weapon with moving parts? Eg. reload pull bars, shotgun pumps, trigger movements, barrel slides, etc.
I assume that the weapon animations would be built in the 3d modeling software and exported as individual animations? Then, is it as simple as importing the weapon as a rigged skeletal mesh and applying those animations? I’ve had a hard time finding anything online to help understand this workflow, so I’m sort of guessing out loud here.
Any help is appreciated!