How to Create a Water Filling Effect Using the Niagara Fluid Simulation Template?

Hi everyone,
I’m looking for advice from a fluid simulation expert. I’m working on a level with the Grid3D FLIP Hose template and trying to animate the water height level in the sequencer, transitioning from 0 to 350.

Here’s what I’ve done so far:

  1. Inside the Niagara actor, I created a new float user parameter and linked it to the WaterHeight in the Particle Spawn module of the Grid3D_FLIP_FluidControl_Emitter.
  2. I added this parameter through the Niagara component in the sequencer.

However, it doesn’t seem to work. I’ve successfully added and animated forces using the same process, but the water height isn’t responding.

Does anyone know what I might be doing wrong? Any guidance would be greatly appreciated!