I want to drive around an offroad vehicle with a portal-axle. That means the axle is not in the center of the wheel but a bit higher.
Besides, the axle shall be more flexible.
In the following tutorial about double-suspension they work with “look at” nodes. But I don’t know how to apply the process in my case. Because the axle can either look to the right or the left wheel. How to Build a Double Wishbone Suspension Vehicle
Alternatively, I thought about using physical constraints as demonstrated in this youtube series Lusiogenic - UE4 Car Vehicle Wheel with Suspension using Physics in Unreal Engine 4 Tutorial How To
At the moment I have the mesh for the vehicle and a skeleton where the front and read axis and the four wheels are assigned to bones in a hierarchy so that the wheels move with the corresponding axle (at least in blender).
Should I use only physical constraints?