So I would like to set a timer in my level , I have done that easely with a event tick and “get game time in second” node with a print string but its not what I want.
I want it to look like that , set dynamically the time in this text box ( set like that : minutes:seconds:milliseconds ) and to start when the level begin and end when I enter in a precise trigger box.
I am missing something. I clicked TimerText text of the HUD and made it variable. When I click bind, it gives me create binding and then creates a function and I have no idea what i am doing. I have spent two weeks trying different tutorials to make a timer for platformer with milliseconds and upward going time, but no luck.