Hi everyone!
So, I have a question or rather I want to know the methods on how to structure the objective missions properly. Let’s say I have a level called (level 1) and for every two sequences of other different level play (levels 2 and 3) I will redirect the player back to level 1.
The problem is I want to load the same level 1 with different missions and triggers after each batch. Simply means, every time I load the same level 1, I will have different missions set but the same level 1. I’m curious and I’m open to ideas on how pros structure this system properly.
The focus is to create an efficient system that is instantiated and scalable to play sequences, save systems, tags, enemy actors, etc.
Thank you.