How to create a staticmeshactor object of polygon type?

Hello Mirro1871,

Can you explain a bit more about what you are trying to achieve? The basic meshes here are useful for prototyping and stand-ins while building an environment or testing features. For the most part, these should generally be replaced by meshes imported from other programs. If you would like to look into modifying static meshes within Unreal Engine, look into the Polygon Editing plugin. Documentation for this process can be found here.

Good luck! I hope this works for you!